attack roll: 1d20 +2 (proficiency) +3 (dexterity)īut according to the log (screenshots below) it seems to be: I would expect the following stats without any traits: So lets assume a character with +2 proficiency and 16 dex (+3 modifier) with short sword. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative. When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. Okay, maybe I misunderstand you guys or you misunderstand me. I assume these will be fixed long before release. It also procs a 1D6 heal from every hit even from my main hand weapon so I often auto self heal 4d6 per round. The damage is 1D6+5 (+2 weapon and +3 dam from str). In my off hand I use the broken flail from the Flind leader. As an aside I do not have dual fighting style and my ability modifiers are still added to my bonus attacks. I also get two bonus action attacks every round for four total. My 4th level thief's regular action attack rolls for both the main hand and offhand weapon.
![aul and auxl attack modifier hh aul and auxl attack modifier hh](https://www.objectifbienetremag.fr/wp-content/uploads/2019/02/webDr.Lamblin.jpg)
However it is supposed to work it currently does not in BG3. Dual Wielding Feat - +1 AC for second weapon, and can wield non-light weapons. Two weapon fighting style - Adds the ability score modifierĢ.
![aul and auxl attack modifier hh aul and auxl attack modifier hh](https://minizinc.com/WebRoot/LaPoste2/Shops/box27289/5B9B/7FCA/24B4/32EC/668D/0A0C/05BB/1E3A/HH1201.jpg)
Okay, quick dual wielding: Anyone can do it, but it is severely limited at first:ġ.